Seaweed Harvest
A procedurally-drawn, mobile-first game where players drag to cut kelp at a chosen height on twelve different shores. Cutting too low kills the plant; cutting too high wastes yield. The tradeoff between harvest weight and regrowth only reveals itself the following season, and tidal access limits how much of each shore can be worked. Finish a season to see harvest weight, regrowth rate and a sustainability grade, then share the result card to the Eazo community.
Created by haojie.huang
